Jack Trembath The Stories of Ibis Intermission 2-Story 2
As I am not an active
social media user or virtual connoisseur, I don’t always see my virtual spaces
necessarily playing a role in my relationships and crossing over in to my real
entities. There are some minor areas that
I do notice. For example, video games
are a common pass time amongst many of my friends, and this is a means of
bonding and spending time with each other.
Through a common goal, video games bring people together and bring out
characteristics otherwise unseen in reality just as it does the same for the
characters in Dream Park. I feel this
isn’t always the case with certain social medias. With both Twitter and Facebook (I joined a
month ago), I see social media putting a strain on relationships. These mediums add extra social constructs and
rules that can regulate a person’s interactions with others. At least in some of my experiences, social
media calls for acceptance from an outside/removed community through the construction
of an online identity. If someone posts
something a friend doesn’t like or if someone doesn’t like their friend’s post,
there may be a tension that otherwise didn’t exist in the relationship. At the same time, when a friend tags another
friend, it is a way of saying this made me think of you and you may grow closer. In many ways, virtual relationships can be
seen as both an extension of real relationships as well as a space in which new
parts of the relationship are created.
This first link follows the history
of the invention of Facebook in 2004. The
invention of Facebook created interpersonal virtual relationships on a new
level. People could connect from around
the world by logging in and creating an account. In my mind, Facebook is a semi-beginning of
the virtual world that the characters exist in.
You can control your profile very similar to how you do it in the MUGEN
NET.
This second link is about the first
invention of the virtual reality headset invented by Ivan E. Sutherland. The invention of the virtual reality headset
marks the beginning of the attempts to create virtual worlds in which users are
fully consumed. MUGEN NET is obviously a
greater extension of this early creation, and potentially a peak in to the future
of what VR has to offer.
This final link is to the story behind
the beginning of amazon. One thing that
stood out to me for Cherry Street was the consumeristic aspect of the virtual
world. You could buy VR items or real-world
items as if you were shopping in the real world. In general, this is the direction the
internet has headed with advertising and online shopping. Amazon.com epitomizes this idea, especially
considering amazon’s recent developments as a company.
I think fiction is a good lens in
which to discuss the technological cultures and the future and unknown that
technology brings. Through stories
especially creative, new perspectives and understandings can be gained about the
technology and the dystopic and utopic futures it paints. The book as a translation and anthology furthers
these new understandings. As a translation,
the reader gains a non-American understanding of technology through the eyes of
an author immersed in different cultures and technologies. As an anthology, it has the opportunity to
approach the different topics surrounding technology in a myriad of ways
allowing for many different understandings.
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