Heimburger - Davis: Ch. 7-8
Erik Davis applies numerous references and passages from many
metaphysical and philosophical texts, such as Dante's Inferno or Steganographia, as
metaphors and allegories describing how virtual realms have changed human
experience. Davis particularly emphasizes the metaphysical and
technologically-obsessed patterns of behavior that have emerged from cultures
surrounding online computer games and other developing forms of what is
essentially virtual reality. Drawing upon his many previous statements regarding
the numbing effects that technology has upon the senses, online interactivity
seems to somewhat numb the conscious mind by creating a vivid layout of
thoughts as a digital, multi-dimensional layout of a world. The process of
exploring thought through digital means is a form of escape that can be numbing
your sensory perceptions of reality, something illustrated by the structure of
J.R.R. Tolkien's widely famous novel The Lord of the Rings. In
fact, J.R.R. Tolkien's novel is most likely what caused the creation of
role-playing in general, as Tolkien took apart the nebulous, self-contained
aspects of traditional fantasy stories and gave the genre structure and focus,
expanding its proportions to include epic tales. In many ways, his other
acclaimed novel, The Hobbit, is similar to The Lord of the Rings’s structure
in that it not only tells the story of what Joseph Campbell termed the
"hero's journey," but it also teaches the reader about its story
structure and progression as well as how to construct a similar world that
influences its characters’ behaviors and motivations. This, in turn, created
the format upon which role-playing games would base themselves. The ways in
which players explore landscapes and interact with one another one some of the
early MUDs is similar, especially tonally and stylistically, to how Dante
explored and interacted with the hellish environment he found himself in. The
combination of digital exploration along with the typical gaming tropes of
fighting monsters and deformed creatures has led to a unique culture
surrounding online role-playing games that, for the most part, have only
advanced graphically. Davis continues to discuss how disillusion with the self
seems to be leading towards creating subcultures and ways of thought around
ridiculous concepts such as UFO sightings, which is why I think online
role-playing games may be a more productive means of figuring things out for
oneself. The lack of any consequences or stakes, however, is what leads to it
as a form of escape that drains the energy out of the player.
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